Objective: Add audio tracks for the characters voice over dialogue and background music. Also, synch up the animations of each camera duration shot with how long Darren and Oliver talks in those shots.

We will start by creating an empty game object that will serve as a container for the…


Objective: Animate the final 4 virtual cameras in the Beginning Cutscene, including the use of the blending technique.

Final shots of 4 virtual cameras animated.

With the next two shots the Director wants the 1st virtual camera to show the sleeping guard at the desk, and the 2nd virtual camera to zoom in on the security card…


Objective: Animate 3 virtual cameras to show what Darren has to go through in order to make it to the vault.

Look at Guards virtual camera animated.

Objective: Organize the virtual cameras inside of Timeline. Also, animate 3 virtual cameras showing where Darren need to go and be considered successful.

3 virtual cameras animated to show Darren looking at what is ahead of him.

With the next 3 virtual cameras, we need to show the display room, Darren still hiding behind the glass case talking to his partner, and where he…


Objective: Make the virtual camera animate to move over Darren’s shoulder to see the security guards on patrol.

Rise to Reveal virtual camera animation shot.

With the Rise to Reveal virtual camera, the Director’s notes want the camera to rise above Darren to reveal the area. …


Objective: Animate Darren’s virtual camera side shot showing him hiding behind the glass case after sliding down the rope.

Final shot featuring the Darren Side Shot animation.

We need to animate this virtual camera by panning around to Darren hiding according to the Director’s notes.


Objective: Create 14 virtual cameras to represent the cinematic cuts in the Intro cutscene. Also, we will animate the 1st virtual camera to animate Darren sliding down the rope.

Final shot of Darren sliding down the rope.

First, we want to setup an animation track of Darren sliding down the rope behind the glass display case. Click on…


Objective: Setup the virtual cameras to each position according to the Director’s storyboard notes.

As we look at the Director’s notes, they want us to start composing the shot with Darren sliding down the rope behind the glass case display. …


Objective: Positioning Darren, security cameras, and the Security Guards in the cutscene.

To begin setting up the scene, we will drag the Start Level Cutscene prefab with Darren sliding down the rope from the ceiling by the back door into the Scene View. …


Objective: Add fade in and fade out effects to the beginning and end of the cutscene.

Level Complete cutscene finale.

We will start by creating an image that will show the fade to black. Right-click on Level Complete Cutscene and go to UI->Image. Rename the image Camera_Fade_Alpha as this image will go from black…

Rhett Haynes

Learning to become a Unity game developer.

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