My journey becoming a Unity game developer: 2.5D Infinite Runner-Updating camera, moving platform, crouch to standing idle animation

Virtual Camera created to follow the Player character with World Space.
Changed Binding Mode to Lock to Target on Assign.
Added a Crouch to Standing animation for a more realistic Player standup animation.
Player going from Hanging Idle to Crouch to Stand to Standing Idle animations with camera following.
Moving Platform prototype adjusted to match the scene.
Freezing the position of the moving platform in their Rigidbodies.
Moving Platforms target positions placed to where the platforms will move between.
Moving Platforms moving the Player from one location to another.

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Rhett Haynes

Rhett Haynes

Learning to become a Unity game developer.