My journey becoming a Unity game developer: 2.5D Infinite Runner-Idle, Running, and Running Jump animations Pt.2

Character running animation working in both directions.
Idle and Running animation’s transitions adjusted.
Horizontal input adjusted at the Z-axis for the Player to move forward.
Player’s Idle and Running animation working only in a forward direction.
Using Mathf.Abs() function to receive the absolute value in both directions along the Z-axis.
Player moving in both directions along the Z-axis, but with weird animations.
Animation’s Root Transforms Baked into Pose turned on to prevent animations being in control.
Demonstrating the Player rotating in the Y-axis.
Player rotating from 0 to 180 degrees according to the direction they’re moving in.

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