My journey becoming a Unity game developer: 2.5D Infinite Runner-Idle, Running, and Running Jump animations Pt.3

Player jumping and double jumping in their respective animations.
Player’s Jumping and Running Jump animations Baked into Pose.
Overhead view testing the Player’s movement to make sure it’s not rotating on its own.
Bool parameters created for Jumping and Running Jump animations in the Animator.
Transitions set for Running to Running Jump animations.
Transitions set between Standing Idle and Jumping.
Adjusting the animation’s transitions using the Transition Graph.
Running Jump Bool type variable created and set to True when the Player is on the ground.
Animator SetBool parameter used to activate the Jumping animation for a regular jump and double jump.
When spacebar is pressed and Running Jump is True, Animator’s SetBool will play the Running Jump animation.
After landing on the ground, if jumping and running jump is True, set them and their animations to False.
Jump, Double Jump, and Running Jump animation playing.

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