My journey becoming a Unity game developer: 2.5D Infinite Runner-Player movement with velocity and gravity applied

Player moving with velocity and gravity.
Character controller component added to the Player game object.
Basic back and forth movement for the player.
Player moving one meter per second.
Velocity created with direction and speed applied.
Player moving with velocity applied.
Gravity applied to the player if they’re in the air.
Player dropping from the sky due to gravity applied.



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Rhett Haynes

Rhett Haynes

Learning to become a Unity game developer.