My journey becoming a Unity game developer: 2.5D Infinite Runner-Idle, Running, and Running Jump animations Pt.1

Downloading an animation from Mixamo.
Animation set to Humanoid, and a duplicate of the animation is created to be used on the Player.
Animator controller created on the Player’s model object.
Loop time turned on to test the animation as it plays.
Idle animation playing in a loop for testing purposes.
Choosing a running animation, but keeping it in place before downloading.
Running animation Rig changed to Humanoid.
Running animation duplicated for the Player to use.
Running animation placed in the Animator, and transitioned with the Idle animation.
Running Jump animation changed to Humanoid.
Running Jump animation duplicated, but not working the way we want it to.
Running animation’s Apply Root Motion is turned off, and animating the way we want it to now.

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