My journey becoming a Unity game developer: Audio Manager: Background Music, Game Over Cutscene Voice Over and Music

Game Over Cutscene playing with player captured music and Oliver talking to Darren.
Background Music game object created with Audio Source and Ambient music attached.
Volume adjusted for Oliver’s voice over and background music.
Game Over Cutscene with an Audio, Voice Over, and Music game objects created.
Audio tracks created for the Darren’s caught voice over and captured music in Game Over Cutscene Timeline.
Oliver’s voice over clip adjusted to play when Darren places his hands on his head to surrender, but voice over plays twice.
Turned off Play on Awake for the VO object and adjusted the volume for VO and Music.
Voice over clip plays only once and not on Awake.




Learning to become a Unity game developer.

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Rhett Haynes

Rhett Haynes

Learning to become a Unity game developer.

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