My journey becoming a Unity game developer: Audio Manager: Intro Cutscene Camera Fix and Skip Intro

Skipping the Intro Cutscene to start playing the game.
CM Final Shot virtual camera created using Camera One Progression Angle camera’s position and rotation.
Cinemachine shot added to the Main Camera timeline to use the CM Final Shot to position the Main Camera back to its original position.
Cutscene plays and the Main Camera goes back to the game’s first camera position.
Cutscene plays, Main Camera goes back to the game’s first camera position, and the game starts.
Using the Playable Director’s Stop() method to stop the Intro Cutscene.
Intro Cutscene object added to Game Manager’s Intro Cutscene’s variable slot.
Pressed “S” to skip Intro Cutscene to begin playing the game.

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