My journey becoming a Unity game developer: Beginning Cutscene-Composing the Shots

Virtual camera positioned to capture Darren sliding down the rope.
Virtual camera Aim setting fixed on Darren.
Intro Cutscene and CM Virtual Cameras game objects created to help with organization.
Virtual camera positioned to capture Darren landing on the floor.
Virtual camera positioned to capture where Darren will be hiding.
Virtual camera positioned to rise above Darren’s shoulder to see where the guards are located.
Virtual camera positioned to rise from the marble floor to see the merchandise.
Virtual camera positioned to show Darren hiding through the display case.
Virtual camera positioned to show Darren hiding behind glass looking for the guards.
Virtual camera positioned to see the guards patrolling.
Virtual camera positioned to look at the security cameras.
Virtual camera positioned to show Darren communicating with partner on how to get to the vault.
Virtual camera positioned to show sleeping guard’s security card.
Virtual camera positioned to show the vault.
Virtual camera positioned to show where Darren will make his final decision on what to do.

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Learning to become a Unity game developer.

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Rhett Haynes

Rhett Haynes

Learning to become a Unity game developer.

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