My journey becoming a Unity game developer: From Prototype to Work of Art. Changing the background, Player, Enemy, and Laser from 3D prototype to 2D game assets for Galaxy Invaders

Player destroying enemies with their lasers.
Added a background to the game.
Adjusted the background’s sorting layer.
Player 2D object added replacing the 3D prototype.
Player in 2D game mechanics working.
Player not colliding with enemies because they’re in 3D.
Enemy 3D prefab changed into a 2D prefab.
OnTriggerEnter() method changed from 3D to 2D.
Enemy colliding with the Player.
Laser changed from 3D prototype to 2D prefab.
Player destroying enemies with their lasers.

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