My journey becoming a Unity game developer: Complete Level Cutscene-Compose the shot and animate the virtual cameras

Final shot with camera shaking just a little.
End Level cutscene notes.
Created a virtual camera and organized it under the Virtual Cameras game object.
Setup virtual camera to look at Darren in front of the door.
Cinemachine Track created using Main Camera with Cinemachine Brain attached along with a Cinemachine Shot.
Close Up virtual camera created and positioned for Darren’s shot.
Close Up camera added to CM Virtual Cameras object.
Final position of the Close Up virtual camera on Darren.
Close Up camera added to Cinemachine Shot in Timeline to setup animation with the Full Shot camera.
Close Up shot blended with the Full Shot to create animated virtual cameras.
Noise with Handheld tele mild setting added to Close Up virtual camera.
Cutscene final shot with a subtle camera shake as it zooms in.

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Learning to become a Unity game developer.

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Rhett Haynes

Rhett Haynes

Learning to become a Unity game developer.

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