My journey becoming a Unity game developer: Damage VFX using Animated Sprites in Unity.

VFX effects added to the Player for when they’re damaged and when game is over for them.
Thruster added to the Player’s ship.
Player hurt VFX using engine failure animations.
Player shows they’re hurt with Left Engine and Right Engine damage turned on.
Right engine and Left engine comes on when the player receives damage.
An explosion prefab will Instantiate at the Player’s position when there are zero lives remaining.
Enemy Thruster created as a child of the Enemy prefab.
Enemy’s Thruster turned off when they’re destroyed.
Enemy’s Thruster assigned and turns off when they’re destroyed.

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