My journey becoming a Unity game developer: Environment & Lighting-Creating Transparency using a Material

Glass material modified to make the window glass more glossy for final look.
Adding material to each sub mesh to make the window and wall complete.
The color picker used to change the tint of the windows.
Adjusting the Metallic and Smoothness according to the Metallic Alpha or Albedo Alpha.

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Learning to become a Unity game developer.

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Rhett Haynes

Learning to become a Unity game developer.

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