My journey becoming a Unity game developer: Immersion Starts with Sound

Background music added to a game through an Audio Source.
  • Music: Music is used to enhance the player’s experience according to the situation.
  • Sound effects(SFX): These are sounds that occur as a reaction to a player or NPC actions, such as clicking a button, walking, opening a door, shooting a gun, and so on.
  • Ambient sound: Background or surrounding noise being present like an apartment in the middle of the city. When we stand still and listen, we should here things like cars in the street, an airplane flying overhead, a construction site two blocks away, maybe people talking outside, and so on. Lots of sounds should be heard, and the sources of most of them should be outside the room. We can place individual sounds all over the scene to recreate the desired ambiance, or we can combine them all into a single looping track and play as one piece of audio. This can cut back on over using the CPU and RAM resources to achieve believable results.

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