My journey becoming a Unity game developer: Make a game look beautiful-Creating Ceilings pt.1

Rhett Haynes
4 min readMar 3, 2022

Objective: Create a ceiling to be placed over the hallway using different types of assets for variation.

Final result of the ceiling in the hallway with added variation.

To begin with creating a ceiling for the hallway, let’s duplicate the middle black floor tile. Move the duplicated floor tile up to the middle part of the archway, where the tile will be inside the middle of the middle piece of the archway. Rotate the ceiling tile to have the black side facing downward in the hallway.

Creating the 1st tile of the ceiling using a floor tile.

Duplicate the new ceiling tile twice and place each tile on each side of the middle ceiling tile. Then, select all 3 tiles, duplicate them, and position them across the hallway attaching them to the previous 3 tiles. Duplicate and position more tiles across the hallway until we reach the end of the hallway.

Multiple ceiling tiles duplicated above the hallway.

Before we add in new ceiling tiles on each side of the hallway for a different variation in appearance for the ceiling compared to the floor, let’s organize the middle tiles in the Hierarchy. Select each middle tile, and place them in the Hierarchy at the top of the list of ceiling assets used in the hallway.

Organized the middle tiles in the Hierarchy.

Select a tile from one of the corners, and drag Scifi Floors 04 onto that object in the Hierarchy making it a child of that tile. Do the same with the other tiles on both sides of the hallway until the new Scifi Floors 04 objects are showing over the original black tiles.

Changing out ceiling tiles with another type of tile for variation.

Unparent the Scifi Floors 04 objects in the Hierarchy from the original black tile objects by selecting all of the Scifi Floors 04 objects, and moving them up the list above the parent tile objects in the Hierarchy.

Organized the new tiles in the Hierarchy.

Select all the original black tiles in the Hierarchy that the Scifi Floors 04 objects are covering, and delete them as we don’t need them anymore. These new Scifi Floors 04 tiles will now serve to give variation to the ceiling.

Deleted the original black tiles from the Hierarchy.

Rotate the tiles using the Pivot point on the menu to have the painted stripes positioned nearest to the wall.

Rotated tiles to have the painted stripe closer to the wall.

To add more variety to the ceiling, drag Scifi Walls 07 object up to the ceiling. Make sure to rotate Scifi Walls 07 object to have the front of the wall facing downward towards the floor. Position it on one side of the hallway in the corner.

New Scifi Wall added and positioned to the hallway’s ceiling.

Duplicate this Scifi Walls 07 object, and position it to the other corner with both Scifi Walls 07 objects attached to make it look like one long piece connected to the ceiling. Select both Scifi Walls 07 objects, duplicate them and place them on the other side of the hallway. Make sure to rotate the painted stripe to be nearest to the wall with the Center pivot turned on.

Duplicated Scifi Walls attached and positioned on each side of the hallway’s ceiling.

Finally, in the Hierarchy create a new Empty game object name Ceiling 01. Select all of the assets that comprises this ceiling, and drag them into the Ceiling 01 object .

Ceiling assets organized under the Ceiling 01 game object.

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