My journey becoming a Unity game developer: Make a game look beautiful-Creating colliders in the Control Room pt.2

Control Room finished with the Mesh Renderers turned off for all Cube objects used as colliders in scene.
Walls, ceilings, and columns are turned off to access the other game objects in the room.
Box colliders added to the Test tubes.
Used a Cube object around the platform to create the collider.
Used a Cube object rotated across the steps attached to another Cube on the top step.
Duplicated the original stair Cubes and positioned them onto the other platform stairs
Organized all of the terminals, support struts, platform, and stairs into the Terminal Objects game object.
Turned the Mesh Renderer off for all game objects with the Cube’s collider on them.
Installed Unity’s First Person Character Controller.

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