My journey becoming a Unity game developer: Make a game look beautiful-Creating Columns pt.2

All columns and door archways placed inside the Control Room.
Duplicated and unpacked an instance of Column 01 prefab naming it Column 02.
Resizing the new Column 02 positioned at the beginning of the room.
Column 02 game object turned into a prefab.
Duplicated Column 02 and positioned across the other side of the hallway.
Created an archway connecting between the 2 columns.
Added a middle piece in the archway.
Duplicated the middle piece, rotated and attached to the other piece.
Added a floor tile with an emblem on the end of the archway’s middle piece.
Duplicated the floor tile and positioned it on the other end of the archway’s middle piece.
Archway’s middle piece adjusted to fit in between the pillars.
Archway’s middle piece scaled to fill in the space in between the pillars.
Organized the archway’s assets placing them into Door Archway game object and making it a prefab.
Final result of the archway.
Duplicated Door Archway and positioned at the other end of the hallway.
All columns and door archways organized inside the new Columns game object.

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Rhett Haynes

Rhett Haynes

Learning to become a Unity game developer.