My journey becoming a Unity game developer: Make a game look beautiful-HDRP installed

Global Volume Post Processing Bloom and Color Adjustments used to finalize the room.
Control Room HDRP project created.
Control Room URP package installed.
Control Room URP imported package placed in the Scenes folder.
Upgraded project materials to High Definition Materials.
Materials set to HDRP->Lit for game objects.
Texture maps added to game objects.
Base and Normal texture maps completed.
Emission Intensity turned on and emission maps added to materials.
Playing around with the Surface Inputs.
Emission Inputs properties adjusted on game object’s materials.
Emission Inputs settings fine tuned to change this wall object.
Global Volume Post Processing using the Bloom effect.
Global Volume Post Processing Bloom and Color Adjustments used to finalize the room.
Fog game object turned on for the Test tubes.

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