My journey becoming a Unity game developer: Make a game look beautiful-Putting up the walls to make the room using Vertex snapping

Final look of the walls positioned in the creation of the Control Room.
Using vertex snapping to place Wall_01 on one side of the floor.
Duplicated Wall_01 object and placed it on the other side of the pathway’s floor.
Wall_02 prefab added and duplicated to be positioned next to Wall_01.
Variation added to the top floor on Wall_02.
Third part of the wall extended using Wall_01.
Duplicated Walls_01 + 02 and positioned them to be around the corner.
Duplicated more walls and positioned on one side of the room.
Walls positioned to setup the room.

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