My journey becoming a Unity game developer: Make a game look beautiful-Scifi Control Room Floors

Final floor setup for the Control Room.
Using Filebase from GameDevHQ for game assets.
Downloaded scifi-floor assets from Filebase.
Placing light colored floors around the dark colored floors.
Rotating floor objects using regular rotation and CTRL + rotation.
Using the Pivot to rotate 2 or more floors together into a new position.
Added a different floor on top of another floor to create a new prefab variation.
Using the new prefab floor to replace other floors to create a new variation.
Added a different floor pattern on top of other floor objects for variation.
Exchanging out 3 dark floors for another 3 dark floors for variety.
Substituting different floors for variety.
Organizing the floor assets under an Empty game object name Static.

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