My journey becoming a Unity game developer: Make a game look beautiful-Scifi Control Room Walls

Wall_02 prefab created to be different from Wall_01 prefab.
Using a floor asset to create the bottom portion of the wall.
Duplicating the floor asset and placing at the top portion of the wall.
Added dark floors to be the middle portion of the wall.
Added a small light floor asset to place in between the dark floors of the wall.
Turned the Wall_01 object into a prefab.
Unpacked the Wall_01 instance prefab.
Added variation by changing out the light floors objects with another type.
Wall_01 prefab joined with Wall_02.
Changed dark floors on Wall_02 for variation.
Using another floor asset to give variation to the center piece of Wall_02.
Using another floor asset to give variation to the bottom piece of Wall_02.
Using another floor asset to create a border between the 2 walls.
Duplicated borders and placed them in the middle of the 2 walls and outside of Wall_02.
Wall_02 turned into a prefab.

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Rhett Haynes

Rhett Haynes

Learning to become a Unity game developer.