My journey becoming a Unity game developer: Make a game look beautiful-URP and Texture Maps

Final changes to the walls and columns texture.
Changed the colors of the columns through Surface Inputs.
Placed texture map of a column into GIMP image editor.
Adjusted the Hue/Saturation to change the complexion of the column.
Saved the new adjusted column image into the column’s Assets folder.
Added the new column texture onto all of the column objects.
Added new texture onto the walls through the Scifi Floors 01_12 material.
Final adjustment made to the columns and walls using the Hue/Saturation/Lightness in GIMP.

--

--

--

Learning to become a Unity game developer.

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

CORS and request parsing in Begin.com functions

Hunting Tesla Model Y Secrets in the Parts Catalog

Mysql Workbench | Laravel: Access denied for user ‘root’@’localhost’ in linux

How to Use Smart Contracts on Frontend App

Elana Frankel of Indigo & Haze: 5 Things I Wish Someone Told Me Before Became A Founder

Configure Load Balancer using Ansible

Pull Requests and Why They’re Not All That Bad

Developing a Dockerized ASP.Net Core Application Using Visual Studio Code

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Rhett Haynes

Rhett Haynes

Learning to become a Unity game developer.

More from Medium

My journey becoming a Unity game developer: Make a game look beautiful-URP and Texture Maps pt.2

5 Common Unity Game Development Mistakes

My Experience As a Unity Asset Developer

Upgrading to the Universal Render Pipeline