My journey becoming a Unity game developer: Make a game look beautiful-URP and Texture Maps

Final changes to the walls and columns texture.
Changed the colors of the columns through Surface Inputs.
Placed texture map of a column into GIMP image editor.
Adjusted the Hue/Saturation to change the complexion of the column.
Saved the new adjusted column image into the column’s Assets folder.
Added the new column texture onto all of the column objects.
Added new texture onto the walls through the Scifi Floors 01_12 material.
Final adjustment made to the columns and walls using the Hue/Saturation/Lightness in GIMP.

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Learning to become a Unity game developer.

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Rhett Haynes

Rhett Haynes

Learning to become a Unity game developer.

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