My journey becoming a Unity game developer: Make a game look beautiful-URP and Texture Maps pt.2

Final results of the Control Room with emissions.
Selected the 3 faces of the game objects that make up the Column object.
Used UV Editing to Export the newly created emission objects file.
Used the Rectangle Select Tool to select all faces and filled in with white paint.
Saved as an emission .png file into the texture folder of the Scifi Columns 01_03 in the Assets folder.
Scifi Floors texture added to GIMP with 01 and 02 floors face designs selected.
Face designs selected filled in with white paint through the layers.
Emission turned on and new emission texture added to Scifi Floors 01_02 material for Scifi Floors 01 & 02.
Selected the face designs on the Scifi Floors texture and filled in with white paint using Invert.
New texture added to Scifi Floors 01 & 02 objects through the material.
Adjusted another new Inverted texture with a different selection of face designs.
Final results of the Control Room with emissions.

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