My journey becoming a Unity game developer: Make a game look beautiful-URP & Post Processing pt.1

Final results of Bloom and Color Adjustments in the Control Room.
Post Processing added to the scene.
Using the Bloom effect from post processing through Add Override.
Manipulating the Threshold, Scatter, and Tint settings.
Adjusted the Emission’s Intensity on the columns and light fixtures on the wall through the HDR Color setting.
Adjusted the Emission’s Intensity on the terminals.
Adjusted the Post Exposure setting under the Color Adjustments.
Adjusted the Contrast setting under the Color Adjustments.
Adjusted the Color Filter setting under the Color Adjustments.
Adjusted the Hue Shift setting under the Color Adjustments.
Adjusted the Saturation setting under the Color Adjustments.
Final results of Bloom and Color Adjustments in the Control Room.

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Rhett Haynes

Rhett Haynes

Learning to become a Unity game developer.