My journey becoming a Unity game developer: Make a game look beautiful-URP & Reflection Probes
Objective: Adding a Reflection Probe to the Control Room to give additional effects on objects that have reflective materials.
A Reflection Probe is like a camera that captures a spherical view of its surroundings in all directions. The captured image is stored as a Cubemap that can be used by objects with reflective materials. https://docs.unity3d.com/Manual/class-ReflectionProbe.html
To add a Reflection Probe to the Control Room, select either GameObject->Lights->Reflection Probe, or Create->Lights->Reflection Probe.
Using the Box Size settings, adjust the box to fix around the Control Room along the X and Z axes to cover the floors and walls.
Also, adjust the box along the Y-axis to cover the ceilings in the room and hallway area.
Go to the Type setting, and change to Realtime from Baked as this will show immediate results of the Reflection Probe inside the box compared to Baked which will make us bake the scene after every modification to the Box Size. To see the Reflection Probe work on the side walls, maneuver the Box Size along the X-axis.
Maneuver the Z-axis to see the results of the back wall through the hallway to the doorway.
Finally, maneuver along the Y-axis to see the probe’s results.
We can also use the Intensity setting to change how strong we want the reflections to bounce off of reflective object’s materials.
Here is a final look at the Reflection Probe’s results in our Control Room. Reflection Probes can be a hit or miss depending on how a scene is designed. This is something that you have to play around with and make an ultimate decision on if these probes makes your scene look better.