My journey becoming a Unity game developer: Sleeping Guard Interaction-Player NavMesh movement fixed

Cutscene plays, then Main Camera is back in position allowing the player to walk on the NavMesh properly.
Sleeping Guard Cutscene plays, but the player doesn’t follow directions properly.
Mid Shot and Final shot virtual cameras duration adjusted to allow us to see if the Main Camera takes over.
Sleeping Guard Cutscene with its virtual camera deactivated through the Animation Track.
Turn off the Sleeping Guard Cutscene game object.
Cutscene plays and the player is back under the control of the Main Camera.
Deactivate the security card when the cutscene is active.
Security card deactivated when the cutscene plays.

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Learning to become a Unity game developer.

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Rhett Haynes

Rhett Haynes

Learning to become a Unity game developer.

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