My journey becoming a Unity game developer: Starting to Feel Like a Real Video Game! From prototyping to real assets incorporated into gameplay for Galaxy Invaders

Started with Player as a cube with a material color.
Code for the player to move and shoot.
Player being able to move and shoot lasers.
Enemies spawning from a random range at the top of the screen.
Enemies being destroyed when colliding with the player.
Background image added to game.
Player with a new ship asset.
Enemies with new ship assets.
Player able to shoot lasers.
Shooting enemies with a special powerup to enhance the game’s experience.



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Rhett Haynes

Rhett Haynes

Learning to become a Unity game developer.