Using GIT for version control with Unity pt.1

GitHub webpage.
GitHub repository created.
Used git’s LS command to view the list of files and folders on our drive.
Used the CD command to change directories.
Typed the name of the folder inside quotations to change directory.
Right-click inside the project’s folder to open GIT BASH at this particular point.
Copied repository’s URL address.
Initialized and added a new remote repository.
Changed the default name for the primary branch in our repository.
Used git status to see untracked files.
Installed LFS to handle files larger than 100MB.
Added all files to be committed.
All files added were committed with a message.
New files pushed to the remote repository.
Main branch pushed into the repository joining the Master branch.
Main branch with Unity files pushed into the repository.
Default branch changed from master to main.
Deleted the master branch from our repository.

--

--

--

Learning to become a Unity game developer.

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

Your Macbook is a mess. Let’s declutter it.

Forex Diamond EA-New Greatest Trading Indicator

Create Azure Active Directory Dynamic Group with Microsoft Graph API using Power Automate(Flow)

Delivering a Shared Multidisciplinary Analytics Experience Anywhere With SDX and Altus

Explaining OneDrive: Will the Real OneDrive Stand Up?

Laravel 6 Features

Importance of On-Demand Food Delivery Clone App in 2021–22

Building a Version-Controlled Data Aquarium

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Rhett Haynes

Rhett Haynes

Learning to become a Unity game developer.

More from Medium

HTTP GET Requests with Ruby

Using GIT for version control with Unity pt.3

Ghostd: Discovering Backend Development with a Dating App for Dead People

Unity Editor Basics — the Views