Using GIT for version control with Unity pt.2

Created 2 new branches.
Level created under the Dev local repository.
New level added, committed, and pushed to remote repository.
Dev branch added to GitHub repository.
Switching between branches using the SWITCH and CHECKOUT commands.
Merged Dev branch with the Scripts branch.
Created Player object and script under Scripts branch.
Updates in Scripts branch committed and pushed to remote server.
Scripts branch added to GitHub repository.
Scripts branch merged with Dev, and Dev merged with Main branch.
Main branch pushed to remote repository with updates included.
Main branch updates passed into Unity to be played.
Local Dev branch updates pushed into its remote repository branch.

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Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store