Using GIT for version control with Unity pt.2

Created 2 new branches.
Level created under the Dev local repository.
New level added, committed, and pushed to remote repository.
Dev branch added to GitHub repository.
Switching between branches using the SWITCH and CHECKOUT commands.
Merged Dev branch with the Scripts branch.
Created Player object and script under Scripts branch.
Updates in Scripts branch committed and pushed to remote server.
Scripts branch added to GitHub repository.
Scripts branch merged with Dev, and Dev merged with Main branch.
Main branch pushed to remote repository with updates included.
Main branch updates passed into Unity to be played.
Local Dev branch updates pushed into its remote repository branch.

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Learning to become a Unity game developer.

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Rhett Haynes

Rhett Haynes

Learning to become a Unity game developer.

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