Using GIT for version control with Unity pt.3

Barrier objects added to scene under the Dev branch.
Used git status to check for any changes that need to be committed.
Changes are added and committed to the Dev branch.
Used git log to see the past commits.
Reverting back to an old commit as a branch.
Old commit turned into a new branch to be used as a reset branch.

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Learning to become a Unity game developer.

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Rhett Haynes

Rhett Haynes

Learning to become a Unity game developer.

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